3.4+Arts,+Entertainment+and+Leisure


 * 3.4 Arts, entertainment and leisure**

Digital art: electronic music, interactive visual art, desktop publishing
 * 

Film: digital actor simulations, characters and animation
 * 

Live arts: digital effects, choreography, lighting, marketing
 * 

New media: DVD, CD, VR, stereolithography
 * 

Broadcast media: digital radio and television, electronic news, magazines and books
 * 

Toys and games: CD or online games, online gambling
 * 